Production work

Jackaroo Master — PlayFab Social Systems and Unity/Cocos Integration

Owned the Unity-side service and social integration for a multiplayer board/card product whose core game ran in Cocos Creator.

Project role
Unity-side services & social integration
Technology
Unity, PlayFab, Firebase, gree/unity-webview
Product
Live multiplayer board/card product

Owned the Unity-side PlayFab and social systems integration for a live multiplayer board/card product, including authentication/account linking, player data, economy/inventory, leaderboards, friend workflows, matchmaking/invites, and a Unity↔Cocos WebView bridge.

  • PlayFab
  • Social Systems
  • Unity/Cocos Integration
Summary

Unity-side services around a Cocos game

Owned the Unity-side service and social integration for a multiplayer board/card product whose core game ran in Cocos Creator.

Conceptual integration boundary
  1. Unity shellPlayFab & social layer
  2. WebView bridgegree/unity-webview + JavaScript bridge
  3. Cocos Creator gamecore game & multiplayer gameplay

Only the Unity shell and the bridge were my responsibility.

Ownership

My responsibility

Core game logic and core multiplayer gameplay were implemented by another developer in Cocos Creator. My responsibility was the Unity-side PlayFab/social layer and the integration between the Unity shell and the Cocos game.

What I owned

  • Unity-side PlayFab/social layer
  • Unity ↔ Cocos integration

Not mine

  • Core game logic (Cocos Creator, another developer)
  • Core multiplayer gameplay (Cocos Creator, another developer)
Implementation

Evidence-backed work

Accounts & player data

  • Guest PlayFab account creation
  • Google/Facebook account linking and progress continuity
  • Player profile/data

Economy & competition

  • Coins/gems and cosmetic inventory flows
  • Global/weekly leaderboards

Social

  • Friend request / accept / reject workflow built around available PlayFab primitives
  • Text/voice service integration
  • PlayFab-side matchmaking/invite flows
  • Firebase notification integration for invites

Cross-runtime integration

  • gree/unity-webview
  • Unity ↔ Cocos JavaScript bridge
Media

Media & external evidence

Jackaroo Master App Store screenshot showing card gameplay
App Store screenshot (product media from the store listing).